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- ╔═════════════════╗
- ║ NIGHT MISSION ║
- ║ PINBALL ║
- ║ VER 3.0 ║
- ╚═════════════════╝
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- To run Night Mission Pinball, type PINBALL and press [Enter].
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- New features in Version 3.0:
-
- - EGA and MCGA graphics support:
- - EGA (320x200, 16 color) mode
- - MCGA (320x200, 256 color; 16 used) mode.
- - Select from 6 graphic modes on first menu.
-
- - DOS support with no copy protection:
- You may exit to DOS by pressing [Ctrl-Break]. You may run Pinball
- from a hard disk or another floppy disk by copying all files from
- the master diskette.
-
- - Automatic machine speed calibration:
- Night Mission Pinball automatically compensates for the machine
- speed, so game play is about the same on all machines.
-
- - Automatic game logging:
- If you run Pinball from a non-write-protected diskette or a hard
- disk, the mode, time, date, score and other features of each game
- you play are recorded in the file PINBALL.LOG. If it exists when
- you start Pinball, new results are added to the end of the file.
- If it doesn't exist, it will be created. PINBALL.LOG is a stan-
- dard ASCII file that may be viewed or printed like any other.
-
- Game logging will not occur on a write-protected diskette.
-
- The following items are recorded in PINBALL.LOG:
- mode - Game mode between 00 and 29.
- date - The current date.
- time - The time at which the game ended.
- cred - Four separate items:
- H a high score was accomplished.
- G a game was earned on points.
- 1,2,... number of specials earned (blank if 0).
- M a match was accomplished.
- score - The final score.
- tilt - Number of times the machine was tilted.
- 3X - Number of times a 3X bonus was earned.
- 5X - Number of times a 5X bonus was earned.
- outln - Number of drains down the "D" lane.
- bonus - Number of points earned on bonus.
- bumper - Number of points earned off bumper hits.
- spinner - Number of points off spinner.
- xtra - Number of extra balls earned.
-
- - Changes to scoring:
- - Completing "FLY" sequence increases value of all bumpers by
- 100 points, up to 990 points.
- - Completing all "NIGHT" lane lites awards 25,000 points.
- - Completing "ABCD" sequence turns off D-lane gate in addition
- to its other functions.
-
- - Changes to playfield:
- - The slope of the surface behind the "FLY" targets was changed
- to decrease the chance of draining after hitting those targets.
- - The slope of the surface above the "DROP" targets was changed
- to decrease the chance of draining after hitting it.
-
- - Tilt probability:
- The tilt probability function has been changed slightly. In the
- editor you may enter any value between 0 and 255. This number
- divided by 256 will be the chance of the machine tilting due to
- a tilt-key keypress. For example, a value of 0 means a tilt will
- never occur; a value of 128 increases the chance to exactly 50%.
-
- Additionally, the probability of tilting due to occasional
- tilt-key keypresses is very remote, just as a slight push on a
- pinball machine is very unlikely to cause a tilt. Each rapid
- tilt-key keypress will have the probability of causing a tilt
- specified in the fix system.